1.Creating a character:
a. A player shall use the pre-formatted Pathfinder-ready character sheets to use for characters.
Rolling health will include the process of rolling whatever their race table or class says, rerolling all 1’s.

b. Rolling main stats (Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma), will roll 3 d6’s
36 times, forming a six-by-six grid of numbers, rerolling all 1’s. You then can choose either one horizontal
row, or one vertical column of stats. This is what your character will have. You can pick and choose
which number you would like for each stat, but they must be within the same row or column.

c. Depending on backstory believability I may grant some bonus(es) to certain traits of your character.

d. Your backstory must include:
1. Your character’s family social status,
2. Your character’s phobias, at least one,
3. The reason your character left home or wherever it is they came from,
4. If for some reason you want to start the game with a pre-existing relationship
with another party member (i.e. childhood friends, brothers, lovers…) you HAVE
to say so in your backstory!!!

e. Any characters from other DnD games may be converted over by fitting the desired numbers into
their corresponding slots.

2. Basic Rules Introduction
a. This is an ANYTHING GOES campaign! If it is your turn to do something in combat,
what you say first is what happens. Try to keep ambiguous words out of your ideas.
(Try to shoot that guy, attempt to vault over that gap, etc…)

b. That being said, this’ll be pretty easy. Role-play, role-play, role-play! Your characters
are going to do what you say, the first time around! Make sure you want your characters to
do what you say before you say it! If the majority of the party calls for a redo, I will
allow the player in question flip a two-sided coin. A Heads-up coin is going to signify a
chance for a redo. But you will only get ONE A NIGHT between ALL players. Be careful what
you say!

c. Every level up, you get to choose either 1 point to put directly into any attribute modifier OR
into any skill that you would otherwise have too many ranks in OR one feat you have the
prerequisites for, OR 1 health point PER CHARACTER LEVEL (1 at level one, 2 at level 2, so on and
so forth. These stack, if you were to do this from level 1 to level 10, you would get and additional
48hp, on top of any other leveling.)

3. Inter-Party Communications
a. By no means do you have to share every little detail of your character. But PLEASE,
give a detailed example of what your character looks like, for the sake of the rest of us!

b. The other party members should have something to call you, please share what you want
us to call you!

c. Your character does not have to talk to the others in the party if they do not want to,
but understand that if your character has a skill that is handy in a certain situation
you may want the others to know about it. (“You come across an inscription
in this cave wall that is written in Gnoll…” If only your character knows Gnoll,
you’re all set. But if what is written aids the party some how, you may want to let
the others know what it says.

4. Equipment
a. I don’t really care about projectiles, if you have a weapon that shoots things, like a bow,
crossbow, or sling, you will always have basic projectiles. You may acquire some special
ammunition, but once these are gone, they are gone. Unless you find some more.

b. Spell casters, apply the above to your spells. You no longer need components to cast spells.
The good ones take a long time to get anyway.

c. Each character shall recieve 2,500 Gold pieces from various sources to select their starting equipment.

Character Advancement:
| Level | Experience Point Total | Feats | Ability Score |
| Level | Experience Point Total | Feats | Ability Score |

As you can see, you get a feat every single level. This also stacks with class feats such as the fighter’s.


Venture Though Tamriel KyleKircher